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- A survey and analysis of Electronic Healthcare Record standards by Marco Eichelberg, Thomas Aden, Jörg Riesmeier, Asuman Dogac, Gokce B. Laleci. Computing Surveys v37i4 (OA version)
- Infoglut by Peter J. Denning. CACM v49i7 (OA version)
- A special section on Services Science in CACM v49i7. From the Introduction:
Globalization, increasing automation, the growth of the Internet, and the dynamic componentization of business are driving the reconfiguration of service value networks at a scale and pace never before seen in history. The opportunity to innovate in services, to realize business and societal value from knowledge about service, to research, develop, and deliver new information services and business services, has never been greater. The challenges are both the multidisciplinary nature of service innovation, which combines business, technology, social-organizational, and demand innovation as well as the lack of formal representations of service systems
Including among other articles:
- Web Search Engines: Part 1 by Hawking, D. Web Search Engines: Part 1. Computer v39i6. (part 2 in August).
- Also in Computer v39i6, a section on games developing, including:
- Educating the Next Generation of Game Developers by Zyda, M.
- Game Design Education: Integrating Computation and Culture by Murray, J.; Bogost, I.; Mateas, M.; Nitsche, M. Developing the expressive nature of games.
- Building a Game Development Program by Argent, L.; Depper, B.; Fajardo, R.; Gjertson, S.; Leutenegger, S.T.; Lopez, M.A.; Rutenbeck, J. Towards a program of "Humane Gaming."
- Games with a Purpose by von Ahn, L. Not part of the special section, but still both related and interesting -- can we learn something or accomplish something useful while playing games?
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