From the ACM's Computers in Entertainment
A rather interesting section on gaming, with many resonances with educational applications for gaming (v4i1 Jan 2006):
- Extending cyberspace: location based games using cellular phones by Omer Rashid, Ian Mullins, Paul Coulton, Reuben Edwards
- Computer game-flow design by M. J. Taylor, D. Gresty, M. Baskett
- Turing's test and believable AI in games by Daniel Livingstone
- Learning through game modding by Magy Seif El-Nasr, Brian K. Smith. This one in particular is interesting in that it discusses "the use of modifying, or modding, existing games as a means to learn computer science, mathematics, physics, and aesthetic principles."
No comments:
Post a Comment