Communications of the ACM, Nov 2006
As usual, some interesting stuff from the latest CACM, v49i11. In particular, there's a special section on what they call "Entertainment Networking" which includes some articles that may be relevant to those interested in the educational aspects of gaming.
- How sensitive are online gamers to network quality? by Kuan-Ta Chen, Polly Huang, Chin-Laung Lei
- Anyone can broadcast video over the internet by Reza Rejaie
- Critical risks in outsourced IT projects: the intractable and the unforeseen by Hazel Taylor
- A uniform code of ethics: business and IT professional ethics by Dinah Payne, Brett J.L. Landry
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